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KILLER PLANTS

KILLER PLANTS

Feed them, Seymour! (Don’t do it Seymour!) Because these guys grow all on their own. They become stronger the longer they remain in play, so plants can be a major problem for anyone who came to the table without garden shears.

Check out our blog post here:

Common Effects

Play

Play

Destroy

Destroy

Find

Find

Draw

Draw

Playstyle Breakdown

KILLER PLANTS

aggro

1

3

control

2

gimmick

snowball

3

support

3

swarm

3

Effects Breakdown

Game Data Overview

Synergies

If the synergy table looks a bit empty, come back later as we are slowly going through synergies. Also, to better understand how we define how a faction synergizes with another, check out our Synergy Definitions page!

Check out these other faction(s) that were released in this set:

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